Digital Gaming
Digital Gaming
Our Research Network aims to address to specific questions for the next AILA Symposium:
- what impact does digital gaming have on input and interaction in out-of-class settings?
- what role can digital games play in SLA research?
Specific activities planned/underway for our community include:
- Identifying current practice in the use of games for collecting language data, and to develop an inventory of tools that can be used for this purpose
- Compiling a list of research projects in digital games with information about opportunities for collaboration
- Facilitating discussion forums and disseminating our work through special issues and a book publication on ‘Innovation in Research Methods’ in the ‘New Language Learning and Teaching Environments’ series of Palgrave Macmillan, with a strong focus on the use of digital games.
Our community of nearly 1,000 members can be found here: http://goo.gl/kpgD46
